= Pre Release =
 1. Make sure the date and version number are correct in ChangeLog, ChangeLog.win32, ChangeLog.API and po/ChangeLog
 2. Update NEWS
 3. Grab the most recent FAQ from the web site
 4. Change version number at the top of configure.ac
 5. Check gaim.spec.in, make sure that "%define beta 4" is commented/uncommented appropriately
 6. Make a test tarball and RPM and test to make sure everything works

= Release =
 1. Tag the repository
{{{
svn copy https://svn.sourceforge.net/svnroot/gaim/branches/v2_0_0 \
    https://svn.sourceforge.net/svnroot/gaim/tags/$TAG \
    -m "Tagging Gaim release $VERSION"
}}}
 2. Check out the tagged code
{{{
svn co https://svn.sourceforge.net/svnroot/gaim/tags/$TAG gaim
}}}
 3. Run ./autogen.sh
 4. Run make dist
 5. Copy gaim-$VERSION.tar.gz to a temp directory, gunzip it, then bzip2 it
 6. Sign the two tarballs
{{{
gpg -ab gaim-$VERSION.tar.gz
gpg -ab gaim-$VERSION.tar.bz2
gpg --verify gaim-$VERSION.tar.gz.asc gaim-$VERSION.tar.gz
gpg --verify gaim-$VERSION.tar.bz2.asc gaim-$VERSION.tar.bz2
}}}
 7. Build the SRPM
{{{
rpmbuild -ta --sign --with avahi --with dbus --with meanwhile \
    --with sasl --with silc --with tcl gaim-$VERSION.tar.bz2
}}}
 8. Update the two tarballs, the two signatures, and the src.rpm
 9. Make RPMs for lots of distributions and upload them
 10. Wait a few hours and let people test.
 11. Update the Gaim website
  a. Change inc/version.inc.php
  b. Add a news posting to htdocs/news.txt
 12. Announce via sourceforge

= Post Release =
 1. Increment version number in libgaim/version.h
 2. Update freshmeat.net