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Using Montone for Pidgin
Monotone is a distributed version control system, and as such has some user-visible differences compared to, say, CVS or SVN. In addition, each of the existing DVCS solutions seem to have idiosyncrasies to themselves, and monotone is no exception. Due to these things, we'll try to grow some monotone howtos and best practices on this page.
External Documentation
- The official manual
- The monotone wiki has a lot of good information, as well
Getting Started with Pidgin monotone
There is currently an experimental monotone server running on pidgin.im, which fetches nightly changes from Gaim SVN (by way of tailor). We may or may not keep this history going forward; for now the server is read-only, and intended to be simply a point for people to start playing. Note that the read-only server does not mean you cannot commit -- this is one of the beautiful things about a DVCS.
To fetch the revision history from this server, and check out a working copy, do:
$ DATABASE=/home/user/monotone_databases/gaim.mtn $ WORKINGDIR=/home/user/code/gaim-mtn $ mtn -d $DATABASE db init $ mtn -d $DATABASE pull pidgin.im im.pidgin.gaim $ mtn -d $DATABASE co -b im.pidgin.gaim $WORKINGDIR
(The variables here are just to help you understand which parts of the process are up to your personal choice.)
This will create a database for storing your Gaim development stuffs, fetch the entire revision history available from pidgin.im to that database, and then check out a working copy of the newest revision of Gaim in that database. To update the database from the server in the future, you can either a) simply go to $WORKINGDIR
and execute mtn pull
, or execute mtn -d $DATABASE pull
from anywhere. Note that this will pull the new revision history from the server, but will not update your working directory to reflect the newest avaialble revision. For this, you need to run mtn up
in $WORKINGDIR
.
Consult the monotone documents, and particularly their CVS phrasebook to see the things you can now do with your database and working copy. You should find that most of the actions at this point feel pretty familiar.
At some point you will probably try to execute a command which requires a keypair. To generate a keypair, use mtn genkey $KEYID
. Key IDs are normally email addresses, and at this point there is no way to use two keys with the same key ID on the same project (keys are addressed by their ID, not fingerprint etc.) For playing, you might want to generate a throwaway key ID just in case; I recommend that if we adopt monotone, all developers use a key of the form username@pidgin.im
for normal development. There is nothing which says this must be the case, however, and there is certainly something to be said for using a different key for each physical workstation or administrative domain that one uses.
Branching im.pidgin.gaim
There are two kinds of branches in monotone, which I will call macro- and micro-branches. We will deal with each in turn.
macro-branches
A macro-branch is a set of monotone revisions which have a particular certificate associated with them, identifying them as belonging to the same branch. In our case, the "main" branch of development is im.pidgin.gaim
. All revisions in the monotone database which carry a cert of type branch
with the value im.pidgin.gaim
are on this branch. Note that, technically, revisions on such a branch don't have to have any relation to one another -- however, it probably makes sense that they are all descended from some ultimate ancestor revision, and that they are logically related in some fashion. In the case of im.pidgin.gaim
, they form a (presently) linear history taken from the Gaim svn repository.
Branch certificates are a little bit "magic", in that monotone knows about them and changes its behavior based on them. For example, a commit
ted revision will inherit the branch certificate of its parent. An update
on a workspace will update to the "newest" (DAG-wise; more on this later) revision bearing the same branch tag. The set of revisions to synchronize via netsync is chosen by a branch specification pattern.
Creating a new branch is as easy as committing a revision with a new branch name, or adding a new branch certificate to an existing revision. The former is accomplished at commit time by supplying the -b
or --branch
argument to monotone commit
. The latter is accomplished with the command mtn approve -b <branch-name> <revision>
or mtn cert <revision> branch <branch-name>
. Branch names are not structured (that is to say, their structure is not enforced), but good practices for branch naming suggest that related branches have similar names. BCP seems to be Java-style inverted-domain naming.
Merging two branches is accomplished with the command mtn propagate <from-branch> <to-branch>
. There are other ways to merge (e.g., approve or cert a revision onto the destination branch, and then handle as a micro-branch below), but this is the most straightforward and will normally serve your purposes.
micro-branches
Every history in monotone is represented as a directed acyclic graph (DAG). This means that every revision checked into the database has an explicit list of parent revisions, which are fixed at the moment that the revision is committed and are thereforth immutable. The DAG structure is general; this means that a revision can have more than one parent (currently, I believe it is only possible to have zero, one, or two, due to the implementation of monotone), and more than one revision can have the same parent (that is to say, a revision can have more than one child). Because ancestors are immutable, and an ancestor must exist at creation time, a revision can never be its own ancestor -- thus the acyclic part.
Due to the distributed nature of monotone, a little bit of thought will lead to the conclusion that it is possible to have a DAG which has more than one "head" revision. Consider the case where two developers pull from the pidgin.im
repository at the same time, and thus receive the same head; let us call it 0123abcd
. Each developer goes on to make a change, and commits that change to their local database. Say, a1b2c3d4
for devA
and 9876fedc
for devB
. The two developers then push their local changes to pidgin.im
, and lo and behold, we have the graph:
,--a1b2c3d4 / ... 0123abcd \ '--9876fedc
We call a1b2c3d4
and 9876fedc
the heads of the branch im.pidgin.gaim
, and the heads of a branch can be viewed with the command mtn heads
. I call this divergence (within the same logical branch im.pidgin.gaim
) a micro-branch.
Such a micro-branch obviously cannot be resolved with mtn propagate
, as both revisions are on the same logical branch. To resolve such a branch, the command mtn merge
is used. Either devA
or devB
can merge these two revisions, say yielding a fourth revision deadbeef
. The resulting graph then looks like:
,--a1b2c3d4, / \ ... 0123abcd deadbeef \ / '--9876fedc'
Given that such structure exists and is possible, it can be eploited intentionally as well as created inadvertently. Monotone:DaggyFixes discusses just this, and its usage in identifying and fixing bugs. Additionally, this means that it is not necessary (as it often is with svn and CVS) to update your working directory before committing pending changes; simply commit them at the point where you created them, and then merge this commit with the branch as it currently stands.
Note that mtn update
will not update a branch which has multiple heads; you will either have to explicitly mtn update -r <revision>
to select a particular head (or other revision), or merge the divergent heads before updating.
Branch Complexity
While all of this seems somewhat complex and difficult compared to the linear-history model of CVS or svn, it is really quite unavoidable in the context of a distributed VCS (as the above example shows). Different systems handle it differently (darcs in particular using quite a different model), but the problem will exist in any such system. Once you get your head wrapped around it, it's actually quite intuitive and powerful. For more information, see the Branching and Merging chapter of the monotone documentation.
Important Practices
I recommend reading Monotone:DaggyFixes in particular. The other material at Monotone:BestPractices may be useful as well.
Comments
Please leave any comments you have about monotone usage that you think should be documented for our use, or should become part of our own best practices, here.
lschiere: I like the idea of fixing a bug at the original introduction point and then merging. That is likely more work than is worth-while for some bugs, but other bugs we have identified the bad revision as part of figuring out what is causing the bug. Along the same lines, the pluck command would be useful for backporting fixes when we are unable to fix the bug in the "daggy" manner.